Pertinence
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-8%CDK8Eneba
Standard GLOBAL Standard GLOBAL
€171.20€157.50with code
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Pertinence description
Pertinence is a top-down adventure set across rooms arranged in a grid. Explore its puzzle and action areas, collecting alloy to unlock new areas and abilities. The game offers little instruction, and its layout lets you choose which areas to tackle as you progress; collecting every piece of alloy is not required.
The game includes more than 50 rooms, some with secrets, and an endgame boss. Alloy is only retained when brought to a checkpoint unharmed, so collecting it involves managing that risk. A map shows visited and missed rooms, and fast travel is available back to certain rooms.
Gameplay and features
- Manipulate walls and Nodes: Bend and warp soft walls, and use Nodes to move distortion fields. As new abilities are gained, Nodes can be rotated, dragged or thrown, with the available actions depending on whether a Node is normal, locked or static.
- Solve hazards and room puzzles: Puzzle challenges include avoiding or baiting a monster, navigating moving hazards, turrets, explosions and lasers, and rotating rooms around pivots. Some rooms change when approached from different directions; keys and bouncing-ball keys can be guided to locked doors.
Frequently asked questions
What is the goal in Pertinence?
Explore the grid of rooms and collect alloy to unlock new areas and abilities. You do not need to collect every piece.
How do Nodes work?
With the relevant abilities, Nodes can be rotated, dragged and thrown, and their distortion fields can be manipulated too. Normal, locked and static Nodes differ in which of those actions they allow.
How are alloy kept?
Alloy is retained only if you bring it to a checkpoint unharmed.
What does the map show?
The map lets you see rooms you have visited and rooms you have missed. Fast travel can take you back to certain rooms.










