Colors Of V
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Steam
Standard GLOBAL Standard GLOBAL €6.99
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SteamStandard GLOBAL Standard GLOBAL €6.99
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Colors Of V description
Colors Of V is a puzzle-action game built around light and three coloured gels: yellow, magenta and cyan. Their subtractive colour effects combine to create seven usable states, each changing what you can see and how the room behaves.
Visibility and collision are linked: unseen walls become passable, unseen traps cannot hurt you, and unseen enemies freeze but cannot be shot. Stacking gels narrows your view, so changing the light is both a way to reshape a room and a tactical choice. The campaign has 100 levels across ten tiers, with its first three levels hand-built and later levels generated from their level numbers.
Gameplay and features
- Change the room with colour: Combine the three gels to alter visibility and collision. Each of the seven usable states creates a different view of the room and changes which obstacles and enemies exist for you.
- Balance visibility and risk: Stacking gels darkens the screen and limits what you can see. Using all three creates total darkness, but staying in it damages your hull before a gel automatically drops.
- Read rooms before enemies attack: Enemies are faster than you, but they pause and wind up when a room wakes. Dormant enemies appear dim, giving you a moment to assess the room.
- Progress through a structured campaign: Play 100 levels across ten tiers. The first three are hand-built; subsequent levels are generated from their level numbers, making each level repeatable.
Frequently asked questions
How do the coloured gels affect the game?
Yellow blocks blue, magenta blocks green, and cyan blocks red. Their effects stack, changing what is visible and therefore what is solid or able to act.
What happens when an enemy is invisible?
An unseen enemy is frozen, but you cannot shoot it while it is invisible. Visibility and collision are linked to the same system.
Is total darkness a safe way to avoid danger?
No. In total darkness, nothing is solid and neither side can shoot, but remaining there starts damaging your hull. A gel eventually drops off automatically.
How are the levels generated?
The first three levels are hand-built. Later levels are generated from the level number, so a given level number produces the same level each time.
Game details
- Release Date: 14 October 2026
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