Imperator: Rome
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Imperator: Rome

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Imperator: Rome description

Imperator: Rome is a grand strategy game about building an empire in the classical era. Its setting spans the centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, with the player seeking to shape the course of history around the ancient Mediterranean.

The ancient Mediterranean is presented as a region of competing nations whose political and cultural legacies shaped later Western Civilization. The game also asks players to manage their population, watch for treachery and maintain faith with their gods.

Gameplay and features

  • Population and characters: Citizens, freemen, tribesmen and slaves each have a culture and religion, and their happiness matters to the success of the realm. Characters with changing skills and traits can lead the nation, govern provinces, and command armies and fleets.
  • Culturally distinct warfare: Choose an approach before battle to counter an opponent’s stratagems. Warfare options differ by culture, with Romans and Celts having different choices, and cultures can unlock distinct bonuses, abilities and units.
  • Government and political control: Political responsibilities vary by government: manage the senate in a republic, maintain the court in a monarchy, or answer to clans in a tribal system. Governors or generals who become disloyal can turn against you and take their armies with them.
  • Provincial resources and development: Goods grant bonuses to their home province. Use stockpiles for local strength or trade excess goods elsewhere, and invest in buildings, roads and defences to strengthen and enrich the realm.

Frequently asked questions

What is the setting and historical scope of Imperator: Rome?

It takes place in the classical era, across the centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire. The ancient Mediterranean is the setting for competing nations and empire building.

What do populations contribute, and why does their happiness matter?

Citizens, freemen, tribesmen and slaves each have their own culture and religion. They can fill armies, coffers or colonies, and their happiness affects the success of the realm.

How does warfare differ between cultures?

Players choose an approach before battle to counter enemy stratagems. Cultures have distinct ways of waging war; Romans and Celts have different options, and unique bonuses, abilities and units can be unlocked.

How do government systems shape political responsibilities?

A republic requires managing its senate, a monarchy requires holding its court together, and a tribal system answers to clans. Disloyal governors or generals can turn against the player and take their armies with them.

How can goods and construction strengthen provinces?

Goods provide bonuses to their home province. Stockpiles can support local strength, while excess goods can be traded; buildings, roads and defences can also be developed to make the realm stronger and richer.

Game details

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