Everspace
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Everspace

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  • K4G

    -14%CC14
    Xbox One/Series Standard EU Standard EU
    €5.91
    €5.08
    with code

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Vendor Platform Edition Region Price
  • K4G
    -14%CC14
    Xbox One/Series Standard EU Standard EU
    €5.91
    €5.08
    with code
  • G2A
    Xbox One Standard USA Standard USA €6.81
  • G2A
    Xbox One Standard EU Standard EU €6.81

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Everspace description

EVERSPACE is a single-player space shooter with roguelike elements, set across an ever-changing universe. The story follows a character piecing together the puzzle of their existence through encounters with characters who each have a part of the story to tell. Runs bring new situations, while death marks the beginning of a larger journey.

The game combines combat with resource gathering and equipment choices. Resources can go toward repairing ship systems or crafting gear, while blueprints support crafting; the levels also contain dangers and treasures to discover.

Gameplay and features

  • Space combat: Dash into dogfights and use a range of weaponry and devices in space combat.
  • Resources and crafting: Collect and mine resources to repair ship systems or craft equipment and modifications. Blueprints can be found for crafting, alongside weaponry and equipment.
  • Procedural levels: Travel through procedurally generated levels containing hidden dangers and treasures, weighing risk as you make use of the tools available.

Frequently asked questions

What is the story premise of EVERSPACE?

The character pieces together the puzzle of their existence through encounters with characters, each with a part of the story to tell.

What can players do during space combat?

Players dash into dogfights and use a range of weaponry and devices. Resources gathered or mined can also be used to repair ship systems or craft equipment and modifications.

How do crafting and equipment work?

Players can find crafting blueprints and gather or mine resources. Those resources can be used to craft equipment and modifications, or to repair ship systems.

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